{"id":170935,"date":"2025-07-03T18:06:59","date_gmt":"2025-07-03T22:06:59","guid":{"rendered":"https:\/\/www.cyberlego.com\/web\/2025\/07\/03\/daichi-miura-talks-miraculous-effort-of-death-stranding-2-tracks-perspective-as-a-longtime-video-game-aficionado-interview\/"},"modified":"2025-07-03T18:06:59","modified_gmt":"2025-07-03T22:06:59","slug":"daichi-miura-talks-miraculous-effort-of-death-stranding-2-tracks-perspective-as-a-longtime-video-game-aficionado-interview","status":"publish","type":"post","link":"https:\/\/www.cyberlego.com\/web\/2025\/07\/03\/daichi-miura-talks-miraculous-effort-of-death-stranding-2-tracks-perspective-as-a-longtime-video-game-aficionado-interview\/","title":{"rendered":"Daichi Miura Talks \u2018Miraculous\u2019 Effort of \u2018Death Stranding 2\u2019 Tracks, Perspective as a Longtime Video Game Aficionado:\u00a0Interview"},"content":{"rendered":"<p><!-- no image --><\/p>\n<div><!-- do not apply CSS styles to this element! --><\/p>\n<div class=\"pmc-paywall\">\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<a href=\"https:\/\/www.billboard.com\/artist\/daichi-miura\/\">Daichi Miura<\/a> dropped a double A-sided single called \u201cHorizon Dreamer \/ Polytope\u201d on June 25. Produced by Nao\u2019ymt, who has collaborated with the J-pop singer and dancer on a number of his previous works, both \u201cHorizon Dreamer\u201d and \u201cPolytope\u201d are featured in <em>DEATH STRANDING 2: ON THE BEACH<\/em>, the latest video game by world-renowned game creator Hideo Kojima. The 37-year-old pop star spoke to Billboard Japan about the creative process of both tracks and shared his enthusiasm for and longtime love of gaming in this latest interview.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>\u201cHorizon Dreamer\u201d and \u201cPolytope\u201d <\/strong><strong>were written for the video game DEATH STRANDING 2: ON THE BEACH for PlayStation\u00ae\ufe0e5.<\/strong><strong> The former is a track <\/strong><strong>featuring a very primitive rhythm and melody.<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tDaichi Miura: The song has a very grounded feel to it, with a sound that evokes a scene of people walking through the wilderness step by step to reach a new land. It has a touch of bluegrass, with banjos and such, and the music has an indigenous, very physical feel to it. \u201cHorizon Dreamer\u201d was written with images of the game in mind, of course, but since I exist as Daichi Miura in the world of DS 2, Kojima-san said to me, \u201cDon\u2019t make it a song that expresses the world of the game too much. I\u2019d like it to be one that stands on its own as a new single by Daichi Miura and also have proper strength as a pop song.\u201d So Nao\u2019ymt (pronounced \u201cNao why em tee\u201d) wrote it as a new song for me, incorporating the essence and progress of my music up to now.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>I see. Nao\u2019ymt wrote and produced both songs. Could you share what you discussed with him in the beginning of the production process?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tI\u2019ve always loved playing video games, and had an opportunity to connect with Kojima-san through an interview during the production of (the first) DEATH STRANDING. As a fan of both Kojima-san and Nao-san, I\u2019d been thinking that it was pretty clear the two of them should collaborate to create something together. Things began to take shape in a miraculous way for this project and we agreed to work together as a triangle.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>So it was an eagerly anticipated triangle for you.<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tRight. I knew there were things that would definitely resonate between them, so I thought it\u2019d be great if they\u2019d connect. Oh, and there was this miracle that happened regarding \u201cHorizon Dreamer.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>Tell us about it.<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tKojima-san had told me he was working on DS 2, and shared that \u201cthis time there will be a ship that didn\u2019t appear last time, and you\u2019ll be traveling on it.\u201d Around the same time, I received a demo from Nao-san, who said, \u201cI had this image of a man who is floating in the sea, and then a ship comes and he gets on it and heads to a new land.\u201d I thought it was miraculous and felt like I was witnessing an amazing moment. So I personally think that the two were meant to meet at some point, and it was through a combination of such miracles that \u201cHorizon Dreamer\u201d and \u201cPolytope\u201d were born.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>You even host a TV show on video games, so your love for them is pretty well known. What do you think makes Kojima-san\u2019s games so compelling?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tWhat I\u2019ve been thinking about regarding Kojima-san\u2019s works recently is that he\u2019s someone who\u2019s relentless in his craftsmanship. When you\u2019re making something, there will be moments when you go, \u201cThis might not work.\u201d And you probably come up with various ideas and overcome those moments. The thing about Kojima-san is that there\u2019s no compromise in the way he does that. The message that he wants to convey, the things he wants to create, the passion with which he wants to create things with certain people, the camera angles, the way he depicts things\u2026 it\u2019s like that gene is in everything. I think he\u2019s a really relentless person.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>Going back to your music, how do you feel about the epic sound of \u201cHorizon Dreamer\u201d?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tIt was so incredibly cool from the demo stage. I just focused on how I should express the music. The two songs are completely different in tone, but they\u2019re like a set with connected parts. As I mentioned earlier, \u201cHorizon Dreamer\u201d has an indigenous or primitive feel to it, but the way Nao-san breezily transformed that into a Daichi Miura pop song is really amazing.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>How about \u201cPolytope\u201d?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tI think Nao-san trusts me with what he really wants to do, and it\u2019s one of those songs where he\u2019s like, \u201cDaichi will be able to handle this\u201d and just goes full out with it. In that sense, \u201cPolytope\u201d couldn\u2019t have been created without this triangle of the DS 2 project and Kojima-san\u2019s presence, and from the moment I heard both songs, I was excited about how I\u2019d go about expressing them.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>You\u2019ve already released \u201cHorizon Dreamer\u201c digitally, and performed \u201dPolytope\u201d live <\/strong><strong>(ahead of the single\u2019s release)<\/strong><strong>. How do you feel about the response?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tI premiered the music and performance at my concert, but to be honest, I don\u2019t remember much about \u201cPolytope.\u201d I was so focused on expressing it that there was no room for thought\u2026 like I was in harmony with the music. I only vaguely remember what I was thinking and how I expressed it. But I do remember that the atmosphere in the venue after the performance was pretty incredible and that the audience was buzzing with excitement. Apparently everyone felt like they\u2019d seen something they\u2019d never seen before, and that makes me happy.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>\u201cHorizon Dreamer\u201d is a song that invites everyone to sing and dance together, so there <\/strong><strong>might have been some <\/strong><strong>confusion about the tone and performance of \u201cPolytope.\u201d Do you see those two songs as two sides of the same coin in terms of expression?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t\u201cHorizon Dreamer\u201c ends with the lyrics, \u201dThe sun\u2019s going down again today,\u201d and \u201cPolytope\u201d begins, \u201dThe sun\u2019s setting,\u201d so there\u2019s a connection here. The staging of the live performance of \u201cPolytope\u201d also starts with a setting sun, so that\u2019s also perfectly linked. While the songs depict different worlds from a sonic standpoint, I feel that their roots are the same, so it\u2019s really like a gradation. I\u2019d like people to listen to every part of the songs, especially \u201cPolytope,\u201d and wonder, \u201cWhat\u2019s this world like?\u201d and experience them together with the game.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>In your recent Instagram Live, you repeatedly said you wanted people to try playing DS 2.<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tI have a feeling that for a lot of people who don\u2019t play video games, the rough idea of what they\u2019re like actually hasn\u2019t been updated for a long time. But they\u2019re pretty incredible nowadays. Video games are the only kind of entertainment where you can play it yourself and control the main character. They contain elements of music, stories and drama, cinematic aspects, and are truly a comprehensive art form in my view. As a gamer and game fan, I feel pretty disappointed that so many people aren\u2019t aware of this. I wish it would reach a wider audience somehow.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tSo, if there are people out there who know about me, and they found out about DEATH STRANDING 2 through me, then I\u2019d really like them to try it out once. I\u2019m sure you\u2019ll be pretty amazed\u2026 I really encourage everyone to experience it.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<strong>Japanese video games are highly acclaimed around the world. Do you also want to introduce your music to a global audience along with DS 2?<\/strong><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tI\u2019ve never considered collaborating with a video game intending to reach a global audience through the game. I\u2019m a fan of music, a fan of games, a fan of Kojima-san, and a fan of Nao-san, so it\u2019s like I\u2019m immersed in the joy of being able to devote all my energy to the things I love and to create something with all my might here. But\u00a0 Kojima-san is someone who continues to create works that are loved by many players everywhere, so if people happen to find out about me through a game of his, of course I\u2019d be very happy about it.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t\u2014<em>This interview by Takayuki Okamoto first appeared on Billboard Japan<\/em><\/p>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.billboard.com\/music\/music-news\/daichi-miura-interview-death-stranding-2-video-game-songs-1236013971\/\">Aller \u00e0 la source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Daichi Miura dropped a double A-sided single called \u201cHorizon Dreamer \/ Polytope\u201d on June 25. Produced by Nao\u2019ymt, who has collaborated with the J-pop singer and dancer on a number of his previous works, both \u201cHorizon Dreamer\u201d and \u201cPolytope\u201d are featured in DEATH STRANDING 2: ON THE BEACH, the latest video game by world-renowned game [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[17],"tags":[],"class_list":["post-170935","post","type-post","status-publish","format-standard","hentry","category-musique","et-doesnt-have-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/posts\/170935","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/comments?post=170935"}],"version-history":[{"count":0,"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/posts\/170935\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/media?parent=170935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/categories?post=170935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberlego.com\/web\/wp-json\/wp\/v2\/tags?post=170935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}